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Resume

Accomplished 3D Environment and Outsourcing Artist with 12+ years in the video game industry, including 5 years in leadership roles. Successfully shipped AAA and indie titles across various platforms including PC, console, mobile, AR, and VR.

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Qualifications

 

• Excels in high/low poly workflows for organic and hard surface modeling.
• Crafts high-quality photo-realistic and hand-painted textures.
• Applies advanced knowledge of Physically Based Rendering (PBR) workflows.
• Leverages expertise in various game engines and adapts quickly to proprietary tools.
• Navigates all phases of game development, from R&D to optimization and final polish.
• Guides teams through effective leadership, artist mentoring, and outsourcing integration to deliver high-   quality work.
• Communicates effectively across disciplines, resolving issues with speed and efficiency.
• Works from concept art and creates original designs as needed.
• Utilizes a deep understanding of how art influences gameplay and environmental storytelling.

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Skills

 

3D Modeling: Maya, 3DS Max, ZBrush
Texturing: Substance Painter, Substance Designer, Photoshop
Game Engines: Unreal Engine, Unity, Proprietary Tools
Management and Feedback: Jira, ShotGrid, Miro, PureRef

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Work Experience

 

Nintendo (Retro Studios)

Senior Environment Artist - Level 4 (October 2022 - July 2024)

• Modeled, textured, and built environments for Metroid Prime 4.
• Led environment art production for the game's opening level.
• Worked directly with outsourcing team and vendors to maintain visual quality and performance standards.
• Guided internal teams to align environments with the Art Directorʼs vision.
• Supported R&D efforts to establish workflows and created reference documentation for art teams.
• Collaborated with feature owners and design leads to ensure art complements gameplay.

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Outer Edge Interactive, LLC

Lead Artist, Co-Founder, and Manager (March 2019 - Present)

• Modeled, textured, and built immersive worlds for both client and internal projects.
• Led internal and external teams, while overseeing daily business operations.
• Secured corporate contract with Cyan Worlds Inc., contributing to the development of their Myst remake.

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Sledgehammer Games

Environment Artist (November 2016 - August 2018)

• Modeled and textured 3D assets, and built environments for Call of Duty: WWII.
• Designed buildable and destructible assets for tank missions and all DLC maps.

 

Telltale Games

Environment Artist (March 2015 - November 2016)

• Modeled, textured, lit, and crafted 3D environments for various major IP's.

 

Kixeye

3D Artist (August 2012 - March 2015)

• Modeled and textured 3D assets for high-end mobile games.

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Phoenix Online Studios

Environment Artist (October 2011 - August 2012)

• Modeled, textured, and lit 3D assets and environments.

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Hi-Rez Studios

Environment Artist Intern (March 2010 - May 2010)

• Modeled and textured 3D assets.

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Education

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Savannah College of Art and Design, Atlanta, GA

B.F.A. Interactive Design and Game Development (January 2007- November 2010)

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© 2024 Jonathan Garcia. Games are property of their respective owners.

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